SyllabusMultimedia Design in the ClassroomET 620.51Education
Specialties Department
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CATALOG DESCRIPTION
An introduction to design, development, and evaluation of multimedia projects with an emphasis on multimedia production in the K-12 classroom. Students will use multimedia authoring tools to produce courseware for classroom use and learn how to incorporate multimedia design projects into their curricula. Emphasis is on using multimedia design to teach K-12 students to be critical consumers of information. This laboratory-based course provides hands-on computer experience in class and requires extensive computer work outside of class.
COURSE RATIONALE
In this age of multimedia, we are bombarded with messages from a variety of sources and in a variety of media. Our students must be critical consumers of information, and they must be proficient in separating the message from the media. One way to become a critical consumer of multimedia is to be a producer of multimedia. By teaching our students to produce multimedia, we help them to understand how multimedia can be used to manipulate others and how it is used to manipulate them.
Using and producing multimedia has other benefits that are both motivational and educational. Teachers should be prepared to incorporate multimedia into their classrooms. Unfortunately, a great deal of multimedia courseware lacks appropriate design principles and educational value. Teachers should be prepared to appropriately evaluate existing multimedia and produce their own multimedia for professional distribution or use within their own classrooms.
COURSE OBJECTIVES
This course serves as an introduction to people who are interested in becoming courseware/multimedia designers and as a complete offering for current and future teachers who want to include multimedia production as part of their classroom environment.
1. Candidates will learn and implement effective mutimedia and instructional design.
2. Candidates will learn advanced authoring systems to design and produce multimedia projects.
3. Candidates will learn effective uses of video in the classroom that involve having their students watch, analyze, and create digital video.
4. Candidates will understand the basics of copyright law as it
applies to mutlimedia in the classroom.
COURSE MATERIALS
Primary Texts (Required):
Ivers, K.S., & Barron, A.E. (2010). Multimedia projects in education: Desiging, producing, and assessing, 4th Ed. Westport, CT: Libraries Unlimited.
Marcovitz, D. (2012). Powerful PowerPoint for educators: Using Visual Basic for Applications to make PowerPoint interactive, 2nd Ed. Denver, CO: Libraries Unlimited.
Secondary Texts:
McFedries, P. (1999). VBA for Microsoft Office 2000 unleashed. Indianapolis: Sams Publishing.
Bull, G. & Bell, L. (Eds.). (2010). Teaching with digital video. Washington, DC: International Society for Technology in Education.
Materials Needed:
Primary Text
Storage Media (such as network storage, CD-R disks, and/or flash drives)
iPod Touches with iMovie (provided in class)
Computer with video editing software (such as iMovie or MovieMaker)
Software:
Microsoft PowerPoint 2003, 2004, 2007, or 2010, or 2011 (do not use 2008; 2013 is acceptable but is not available at Loyola)
COURSE OUTLINE AND SCHEDULE OF CLASSES
| Class | Topics | Assignments (Due the class listed) |
| 1 morning |
Introduction to course Digital Video: Watch Five Types of Media PowerPoint Intermediate Features Pick-a-Partner PowerPoint |
|
| 1 afternoon |
Digital Video: Video Repository Multimedia Theory Introduction to VBA |
|
| 2 morning |
Pick-a-Partner Instructional Design: The DDD-E Model Digital Images Digital Video: Analyze More VBA |
I&B: Chapters 1, 2, 3, and 4 Marcovitz VBA Chapters 1, 2, 3, 4, and 5 Project 1: Pick-a-Partner PowerPoint |
| 2 afternoon |
Design of Projects: Storyboarding and Flowcharting Cognitive Theory and Multimedia Prinicples Still More VBA |
|
| 3 morning |
Digital Video: Create Organizations of Multimedia Projects Templates Still More VBA |
Bring 5-10 Pictures for Digital Story I&B: Chapters 5 and 6 Marcovitz VBA: Chapters 6, 7, 8, 9, 11, 12 and Epilogue Hofer: Digital Moviemaking |
| 3 afternoon |
Form Final Project Teams Final Work on VBA Work Time Form Video Teams |
|
| 4 morning |
Evaluating Projects Preparing a Student Project Video Work Time |
I&B: Chapter 7, 8, 9, 10 and 11 Project 2: PowerPoint With VBA |
| 4 afternoon |
More Video Work Time |
|
| 5 morning | Export Video Project as Needed Copyright |
Project 3: Video Project |
| 5 afternoon | Final Project Work Time | |
| 6 morning |
The Last Lie Copyright |
Project 4: Final Project StoryBoard |
| 6 afternoon | Final Project Work Time | |
| 7 morning |
Project Presentations Conclusion |
Project 5: Final Project |
COURSE REQUIREMENTS
You are expected to:
1. Attend all classes.
2. Complete all reading assignments as assigned in class.
3. Participate in in-class discussions.
4. Bring disks and cartridges to class to save work.
5. Hand in projects by the beginning of class on the project deadlines.
ASSESSMENT PROCEDURES AND GRADING CRITERIA
Projects and written materials should reflect the student's knowledge of the subject as well as the use of higher-order thinking skills (analysis, interpretation, synthesis, and evaluation). Materials should be presented in a professional manner, including correct spelling, punctuation, grammar, and usage.
You have six assignments for this class:
Additionally, you will receive a grade for class participation, which accounts for your participation in class discussions, in-class work efforts, and project presentations. The final grade will be assigned based on the following weighting:
| Pick-A-Partner PowerPoint | 10% |
| PowerPoint With VBA | 20% |
| Video | 20% |
| Final Project StoryBoard | 10% |
| Final Project | 30% |
| Class Participation | 10% |
Each assignment will be awarded a letter grade from A+ to F (including all + and - grades in between). The grades will be averaged together with the above weighting to form the final grade. For the purposes of averaging, the following numeric equivalents will be used: A+ = 100; A = 95; A- = 92; B+ = 88; B = 85; B- = 82; C+ = 78; C = 75; C- = 72; D+ = 68; D = 65; D- = 62; and F = 0. When the grades are averaged, the following scale will be used to assign the final grade (note that A+, C-, D+, D, and D- are not options for final grades): above 92 = A; 90 - 92 = A-; 87.5 - 90 = B+; 82 - 87.5 = B; 80 - 82.5 = B-; 76.5 - 80 = C+; 70 - 76.5 = C; below 70 = F.
ATTENDANCE POLICY
Due to the fact that this an interactive, laboratory course, students are required to attend all class sessions. Repeated tardiness or missed classes (without appropriate excuse) may result in a reduction of the final grade. All anticipated absences must be reported to the instructor in advance of the missed class.
PLAGIARISM
Plagiarism will not be tolerated. Unless otherwise stated, all work handed in for assignments is expected to be the original work of the student. Work that is not your own should be properly and clearly credited to the original author. Any plagiarized work will lead to a grade of F for the course.
Note that your instructor has access to many of the same resources that you do and can easily check for plagiarism in a number of ways (see for example http://www.plagiarism.org/).
LEARNING DISABILITIES
If you have a disability that is documented with the Disability Support Services Office (DSS) and wish to discuss academic accommodations, please contact your instructor as soon as possible. If you have a learning disability that has not been documented, you may contact the Disability Support Services Office (410-617-2602) for assistance.
BIBLIOGRAPHY
Agnew, P., Kellerman, A., & Meyer, J. (1996). Multimedia in the classroom. Boston: Allyn and Bacon.
Alessi, S.M., & Trollip, S.R. (2001). Multimedia for learning: Methods and development. Boston: Allyn and Bacon.
Apple Computer, Inc. (1992). Macintosh human interface guidelines. Reading, MA: Addison-Wesley.
Blattner, M.M. & Dannenberg, R.B. (Eds.). (1992). Multimedia interface design. Reading, MA: Addison-Wesley.
Bull, G. & Bell, L. (Eds.). (2010). Teaching with digital video. Washington, DC: International Society for Technology in Education.Card, S.K., Moran, T.P., & Newell, A. (1983). Psychology of human-computer interaction. Hillsdale, NJ: Lawrence Erlbaum Associates.
Dick, W. & Carey, L. (1996). The systematic design of instruction (4th ed.). New York: HarperCollins.
Hofer, M., & Owings-Swan, K. (2005). Digital moviemaking—the harmonization of technology, pedagogy and content. International Journal of Technology in Teaching and Learning, 1(2), 102-110. Retrieved, January 14, 2010, from http://www.sicet.org/journals/ijttl/issue0502/Hofer.Vol1.Iss2.pdf
Ivers, K.S., & Barron, A.E. (2006). Multimedia projects in education: Desiging, producing, and assessing, 3rd Edition. Westport, CT: Libraries Unlimited.
Kristof, R. & Satran, A. (1995). Interactivity by design: Creating and communicating with new media. Mountain View, CA: Adobe Press.
Laurel, B.(Ed.). (1990). The art of human-computer interface design. Reading, MA: Addison-Wesley.
Laurel, B.(Ed.). (1991). Computers as theater. Reading, MA: Addison-Wesley.
Marcovitz, D. (2012). Powerful PowerPoint for educators: Using Visual Basic for Applications to make PowerPoint interactive, 2nd Ed. Denver, CO: Libraries Unlimited.
Mayer, R. (Ed.). (2006). The Cambridge handbook of multimedia learning. New York: Cambridge University Press.
McFedries, P. (1999). VBA for Microsoft Office 2000 unleashed. Indianapolis: Sams Publishing.
Norman, D. (1989). The design of everyday things. New York: Doubleday.
Norman, D.A. (1992). Turn signals are the facial expressions of automobiles. Reading, MA: Addison-Wesley.
Norman, D.A. (1993). Things that make us smart: Defending human attributes in h age of the machine. Reading, MA: Addison-Wesley.
Norman, D., & Draper, S. (Eds.). (1986). User centered system design: New perspectives on human-computer interaction. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
Papert, S. (1993). The children's machine: Rethinking school in the age of the computer. New York: Basic Books.
Postman N. (1995). The end of education: Redefining the value of school. New York: Alfred A. Knopf.
Smith, I. & Yoder, S. (1998). Inside HyperStudio: Scripting with HyperLogo. Eugene, OR: International Society for Technology in Education.
Shneiderman, B. (1992). Designing the user interface: Strategies for effective human-computer interaction (2nd ed.). Reading, MA: Addison-Wesley Publishing Company, Inc.
Snyder, T., & Palmer, J. (1986). In search of the most amazing thing: Children, education, & computers. Reading, MA: Addison-Wesley Publishing Company, Inc.
Taylor, R. (Ed.). (1980). The computer in the school: Tutor, tool, tutee. New York: Teachers College Press.
Tufte, E.R. (1983). The visual display of quantitative information. Cheshire, CT: Graphics Press.
Tufte, E.R. (1990). Envisioning information. Cheshire, CT: Graphics Press.
Wickens, C.D. (1984). Engineering psychology and human performance. Boston: Scott, Foresman and Company.
Williams, R. (1994). The non-designers design book: Design and typographic principles for the visual novice. Berkeley, CA: Peachpit Press.
This page was prepared by Dr. David M. Marcovitz.
Last Updated: May 9, 2013